Thanks for the help! Funnily enough, regarding the state stacking, I ended up using a combo of common events and temporary 1-turn states in order to try and mimic stacking states, and ended up with states following an evolutionary path of a sort instead, like A > B > C instead of 1 > 2 > 3. I'll see whether I can do what I'm attempting with my the base MV tools before touching on more plugins, though.
TheDoeMust
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Mira Co Rescue [0.5.2a - WIP] - NSFW comments · Posted in Mira Co Rescue [0.5.2a - WIP] - NSFW comments
This game is fun and very inspirational. That said, I've been banging my head against a wall trying to figure out how you managed to change your Actor's images as the states are applied. I get that you used Momotaru Remix's plugins to have the actor's models appear, but that's as far as I understand the process. The only other games I've seen with similar systems are Lipucd's projects, but I'm not sure what Neon Black's Battle Engine has to do with it either. I looked up transformations, and it says the buffs and states core is how it works, but it seems dissimilar.
TL;DR: Can you tell me how you managed to have Battler images change with the status effects applied?